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	<title>Comments for Economics Of Plenty</title>
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	<link>http://economicsofplenty.com</link>
	<description>Overstretched analogies and random musings</description>
	<lastBuildDate>Wed, 31 Mar 2010 11:31:04 +0000</lastBuildDate>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by Sonia</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-310</link>
		<dc:creator>Sonia</dc:creator>
		<pubDate>Wed, 31 Mar 2010 11:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-310</guid>
		<description>Czesc Michale,

I did not think you were trying to start war :). Exchange of ideas is always a good thing. Definitely, game&#039;s seriousness has to be included in the mechanics otherwise you can disregard the representational layer too easily. 
The game you&#039;re mentioning seems to be quite a thrilling experience.
All best and good luck with your blog :)
Sonia</description>
		<content:encoded><![CDATA[<p>Czesc&nbsp;Michale,</p>
<p>I did not think you were trying to start war :). Exchange of ideas is always a good thing. Definitely, game&#8217;s seriousness has to be included in the mechanics otherwise you can disregard the representational layer too easily.<br />
The game you&#8217;re mentioning seems to be quite a thrilling experience.<br />
All best and good luck with your blog :)<br />&nbsp;Sonia</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by Michal Gancarski</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-309</link>
		<dc:creator>Michal Gancarski</dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-309</guid>
		<description>@Sonia (#7)

First of all, thank you for the comment and the clarification. I have not provided the context for the sentence I have quoted since I thought it would still preserve its actual meaning or at least what I have thought the meaning was. Now I can see why I was wrong; I overgeneralized the quoted part, relating it to video games in general.

I think my mistake can at least lead us to the conclusion that if somebody intends to create a &quot;serious&quot; game, this &quot;seriousness&quot; must become a part of the game&#039;s mechanics, not only its background. The player needs to feel the weight of a situation the game portrays. It is a shame that designers of the titles you have mentioned in your article do not seem to learn from games created purely for entertainment. I am always shaking when I remind myself of the scene from &quot;Splinter Cell: Double Agent&quot; in which I was to choose between shooting an innocent, imprisoned helicopter pilot or not. Not shooting him meant that I would loose trust of a terrorist organization I was to infiltrate. Shooting him, on the other hand... well, what can I say - try to kill somebody already tortured with cold blood by shooting him in the head, at point blank range. Shocking.

Anyway, believe me, I have read your article with care and I was not trying to start a flame war or anything like that.

Looking forward to reading your future pieces!</description>
		<content:encoded><![CDATA[<p>@Sonia&nbsp;(#7)</p>
<p>First of all, thank you for the comment and the clarification. I have not provided the context for the sentence I have quoted since I thought it would still preserve its actual meaning or at least what I have thought the meaning was. Now I can see why I was wrong; I overgeneralized the quoted part, relating it to video games in&nbsp;general.</p>
<p>I think my mistake can at least lead us to the conclusion that if somebody intends to create a &#8220;serious&#8221; game, this &#8220;seriousness&#8221; must become a part of the game&#8217;s mechanics, not only its background. The player needs to feel the weight of a situation the game portrays. It is a shame that designers of the titles you have mentioned in your article do not seem to learn from games created purely for entertainment. I am always shaking when I remind myself of the scene from &#8220;Splinter Cell: Double Agent&#8221; in which I was to choose between shooting an innocent, imprisoned helicopter pilot or not. Not shooting him meant that I would loose trust of a terrorist organization I was to infiltrate. Shooting him, on the other hand&#8230; well, what can I say - try to kill somebody already tortured with cold blood by shooting him in the head, at point blank range.&nbsp;Shocking.</p>
<p>Anyway, believe me, I have read your article with care and I was not trying to start a flame war or anything like&nbsp;that.</p>
<p>Looking forward to reading your future&nbsp;pieces!</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by Sonia</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-308</link>
		<dc:creator>Sonia</dc:creator>
		<pubDate>Sat, 27 Mar 2010 18:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-308</guid>
		<description>Michale,

I absolutely agree with you in that moral consequences in games such as Fallout 3 or Mass Effect do influence the gameplay and in consequence change the player character&#039;s experience (especially when taking into consideration the rich personality scale in Fallout 3). 

HOWEVER, you missed the point of my article, from which you&#039;ve taken the quotation. I was referring to &quot;serious games&quot; (the definition of serious games may be found in the text) and Fallout or Mass Effect, despite touching some important questions, do not belong to that category. My comment, thus, was posted only in relation to serious games, particularly news games and persuasive games. If you think about the sentence I wrote in terms of &quot;Presidential Pong&quot;, you will get my point. It is a fairly uncomplicated game, focused solely on the mechanics. The only variable that makes it a &quot;serious game&quot; (I do not quite agree with that classification) is its reference to politics. However, when you play that pong game, you do not think about the representational layer (the politicians, the meaning of the game), but about scoring your 5 points. The same principle applies to most of serious news and persuasive games I&#039;ve played. 

Again, Fallout 3 or Mass Effect are complex cRPGs and in this type of games the most important feature is character development and CHOICE, which leads us back to you point. And in case of such games, it is usually the moral choice, since it gives some level of reality to the gameplay.

TRY NOT TO CITE ME OUT OF CONTEXT ;)

Best,
Sonia (Fizek)</description>
		<content:encoded><![CDATA[<p>Michale,</p>
<p>I absolutely agree with you in that moral consequences in games such as Fallout 3 or Mass Effect do influence the gameplay and in consequence change the player character&#8217;s experience (especially when taking into consideration the rich personality scale in Fallout&nbsp;3). </p>
<p>HOWEVER, you missed the point of my article, from which you&#8217;ve taken the quotation. I was referring to &#8220;serious games&#8221; (the definition of serious games may be found in the text) and Fallout or Mass Effect, despite touching some important questions, do not belong to that category. My comment, thus, was posted only in relation to serious games, particularly news games and persuasive games. If you think about the sentence I wrote in terms of &#8220;Presidential Pong&#8221;, you will get my point. It is a fairly uncomplicated game, focused solely on the mechanics. The only variable that makes it a &#8220;serious game&#8221; (I do not quite agree with that classification) is its reference to politics. However, when you play that pong game, you do not think about the representational layer (the politicians, the meaning of the game), but about scoring your 5 points. The same principle applies to most of serious news and persuasive games I&#8217;ve&nbsp;played. </p>
<p>Again, Fallout 3 or Mass Effect are complex cRPGs and in this type of games the most important feature is character development and CHOICE, which leads us back to you point. And in case of such games, it is usually the moral choice, since it gives some level of reality to the&nbsp;gameplay.</p>
<p>TRY NOT TO CITE ME OUT OF CONTEXT&nbsp;;)</p>
<p>Best,<br />
Sonia&nbsp;(Fizek)</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by rush</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-307</link>
		<dc:creator>rush</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:19:18 +0000</pubDate>
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		<description>if you say .... :)</description>
		<content:encoded><![CDATA[<p>if you say &#8230;.&nbsp;:)</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by Michal Gancarski</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-306</link>
		<dc:creator>Michal Gancarski</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-306</guid>
		<description>If the linked one does not support the idea according to you, you are free to look for other articles on the web :-) Physical activity was not the focus of my post anyway, rush :-)</description>
		<content:encoded><![CDATA[<p>If the linked one does not support the idea according to you, you are free to look for other articles on the web :-) Physical activity was not the focus of my post anyway, rush&nbsp;:-)</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by rush</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-305</link>
		<dc:creator>rush</dc:creator>
		<pubDate>Fri, 26 Mar 2010 12:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-305</guid>
		<description>can you support this idea with this nice article &quot;&quot; Well, I guess it is good for most people&quot;&quot; ?</description>
		<content:encoded><![CDATA[<p>can you support this idea with this nice article &#8220;&#8221; Well, I guess it is good for most people&#8221;&#8220;&nbsp;?</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by Michal Gancarski</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-304</link>
		<dc:creator>Michal Gancarski</dc:creator>
		<pubDate>Fri, 26 Mar 2010 09:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-304</guid>
		<description>Well, I guess it is good for most people:

http://www.medicinenet.com/script/main/art.asp?articlekey=10074

Why? :-)</description>
		<content:encoded><![CDATA[<p>Well, I guess it is good for most&nbsp;people:</p>
<p><a href="http://www.medicinenet.com/script/main/art.asp?articlekey=10074" rel="nofollow">http://www.medicinenet.com/script/main/art.asp?articlekey=10074</a></p>
<p>Why?&nbsp;:-)</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by rush</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-303</link>
		<dc:creator>rush</dc:creator>
		<pubDate>Fri, 26 Mar 2010 09:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-303</guid>
		<description>what about physical exercise/activity for people?</description>
		<content:encoded><![CDATA[<p>what about physical exercise/activity for&nbsp;people?</p>
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		<title>Comment on I Could Kill You But It Would Shred My Reputation To Pieces by Michał Gancarski</title>
		<link>http://economicsofplenty.com/i-could-kill-you-but-it-would-shred-my-reputation-to-pieces-615/#comment-302</link>
		<dc:creator>Michał Gancarski</dc:creator>
		<pubDate>Tue, 23 Mar 2010 07:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=615#comment-302</guid>
		<description>[Update] Minor improvements in style.</description>
		<content:encoded><![CDATA[<p>[Update] Minor improvements in&nbsp;style.</p>
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		<title>Comment on Even More Realistic Video Game Acting by Michal Gancarski</title>
		<link>http://economicsofplenty.com/even-more-realistic-video-game-acting-569/#comment-48</link>
		<dc:creator>Michal Gancarski</dc:creator>
		<pubDate>Mon, 01 Mar 2010 20:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://economicsofplenty.com/?p=569#comment-48</guid>
		<description>Sure! There are always actors behind rendered masks. All I wanted to say was that it seems unlikely that in, say, twenty years, one will need superstar faces for which movie studios pay millions of dollars. Every reasonably good actor or actress will do.</description>
		<content:encoded><![CDATA[<p>Sure! There are always actors behind rendered masks. All I wanted to say was that it seems unlikely that in, say, twenty years, one will need superstar faces for which movie studios pay millions of dollars. Every reasonably good actor or actress will&nbsp;do.</p>
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