Due to the nature of the subject, social sciences face methodological problems that will always provoke questions on validity of the assumptions they make about human behavior. In economics one of the most basic theoretic constructs is demand, describing the relationship between prices of goods and services and the extent to which consumers are willing to pay for them. Demand can be represented by a downward sloping curve which means that it follows a generally accepted rule that if prices rise, quantity demanded falls.
Virtual, real-time rendered acting is one of the most rapidly improving aspects of modern video games. For example, watch one of the trailers for the upcoming “Mafia II” game by 2k Czech:
Stunning.
As we (meaning the society as a whole) increase the overall level of capital accumulation, human resources like actors become more and more expensive, at least in general. Processing power and digital storage, on the other hand, tend to move in the opposite direction and get cheaper on a constant basis.
I think we all suspect what the future of acting is going to look like if we take the above into account.
I have become one of the contributors to the official University of London External System Blog. My welcoming post has been already published and more is to be expected at least once a week. If you hold any interest in this mode of study, please visit the blog from time to time.